gravity
No notes
Syntax:
Java
int amount=50; PVector[] b = new PVector[amount]; float x=100; float y=0; float gy = .05; float gx = .00; float sx=1.0; float sy=0.0; float k=-0.7; void mouseClicked() { y=20; } void keyPressed() { if(key==' ') { x=100; y=0; gy = 0.05; gx = 0.05; sx=0.0; sy=0.0; k=-0.7; } if(keyCode==UP) { gx+=gx; gy+=gy; } if(keyCode==DOWN) { gx-=gx; gy-=gy; } } void setup() { size(400,300); smooth(); ellipseMode(CENTER); for(int i=0;i<amount;++i) b[i] = new PVector(0,0); } void draw() { background(255); fill(0); noStroke(); //gx=random(-1,1)/2; x+=sx; sx+=gx; y+=sy; sy+=gy; if(y>height-20 || y<0) { if(dist(x,y,mouseX,height-10)<20) { y=constrain(y,0,height); sy*=k; } else println("AAAAAAAAAAAAAAAA!"); } if(x>width || x<0) { x=constrain(x,0,width); sx*=k; } for(int i=1;i<amount;++i) b[i-1]=b[i]; b[amount-1] = new PVector(x,y); for(int i=0;i<amount;++i) { fill(255-5*i); ellipse(b[i].x,b[i].y,20,20); } rectMode(CENTER); rect(mouseX,height-10,20,20); }