Addys and Bytes

by Xeno on December 26th, 2009
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Syntax: C++
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/////////POINTER///////////////
#define Playerpointer 0x00CD98C0  
#define Serverpointer 0x00BE2A30 
 
//////////////////XYZ///////////////
 
#define OFS_X 0x00000258
#define OFS_Z 0x0000025C
#define OFS_Y 0x00000260
 
///////////////OFFSEST//////////
 
#define Stamina_OffSet 0x000028
#define NFD_Player_OffSet 0x00000320
#define OFFSET_PREM 0x37C
#define OFFSET_PREM2 0x41C 
#define Dinars_Offset 0x00DF638
#define OFFSET_SLOT5 0x0000D1204
 
#define OFS_NORECOIL1 0x0000001C
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL3 0x00000024
 
#define Weapons_1_OffSet 0x178
#define Weapons_2_OffSet 0x17A
#define Weapons_3_OffSet 0xA80
 
#define Supermaster_Offset 0x00CBD54
#define Roommaster_Offset 0x00CC1A8
 
#define Level 0x000DF628   
 
 
 
 
 
//////////ADR/////////  
 
#define ADR_SPEED 0x009B8EFC 
 
 
#define No_Spread 0x00B1844C 
#define No_SpreadInv 0x006990BA
#define InvisibleSpr 0x0069218E
 
#define ADR_NOWATER 0x00A3A0D8 
 
#define NoBounds1 0x00B493B8   
#define NoBounds2 0x00B493BC  
 
 
#define ExtraAmmoClip1 0x00B1842C 
#define ExtraAmmoClip2 0x00B1842D
 
#define ADR_COMPBANDAGE 0x00B18412
 
#define StaminaUp5 0x00B18425
#define StaminaUp10 0x00B18424
 
#define ADR_SCOPE 0x00B183E4
 
#define No_Spawn_1 0x00B369B0
#define No_Spawn_2 0x00B97CBC
#define No_Spawn_3 0x00B1841C
 
#define ADR_TRIGGERBOT 0x00A3A070
#define SPEEDROLL 0x009D4E18
 
//--------- Remote Hacks Fuctions ----------
#define ADR_BASEPOINTER					0x00C375E0
#define STRUCTERSIZEOFPLAYER			0x00001A58
#define USERBASE						0x00CD990C
#define ROOMSMAXPLAYERS					0x000CBD78
 
 
 
 
///////////MEMORY////////
#define InvisiblePlayer 0x0069218E 
 
 
#define OPK_1 0x0068570C
#define OPK_2 0x00685716
#define OPK_3 0x0068571C
 
//#define ADR_ANTIAFK 0x00B18478
 
 
 
#define ADR_ANTIKICK 0x004BC72F 
 
 
#define Unl_Ammo_1 0x68E1D6
#define Unl_Ammo_2 0x68E1E7
#define Unl_Ammo_3 0x68E1ED
 
#define Auto_Ammo 0x0069B347 
#define Auto_Repair 0x0044FA73
#define Auto_Medic 0x0069B400
 
 
#define MINEVIEW1		 0x0047E330
#define MINEVIEW2		0x0047E4EB
 
#define ADR_ANTIAFK 0x00B18478 
 
 
#define ADR_NODELAY 0x006A3564 
 
#define WeaponShootAs 0x00697543
 
 
 
 
#define Svp_Addie1 0x006856FE 
 
#define STW 0x007018B0 
 
#define WTW 0x006C20F7
 
 
#define Vehicle_Invisible 0x00454850
 
#define Fast_Ammo 0x00B183F0
#define Fast_Health 0x00B183F4
#define Fast_Repair 0x00B183F8
#define Fast_Flag  0x00B183FC
 
#define ADR_HEADSHOT1 0x0047BC59
 
 
#define PRONE 0x006942B0
 
#define ESCALATOR1 0x006C3147 
#define ESCALATOR2 0x006C3284 
 
 
#define U_Oxygene 0x006955F0 
 
#define GMWARNING 0x00A3CA1A  // NEW
 
#define Addr_Antimine  0x004B6115
 
 
 
#define SUPERCAR  0x0044FA2D
 
 
#define ADR_NORESTRICTION 0x006A170C
 
 
 
#define ADR_BULLET 0x00698FD2  
 
#define  ADR_QuickDefuse 0x006A03B7  
#define ADR_QuickPlant 0x006A08E2  
 
 
 
#define ADR_NODAMAGE 0x0044E678
 
#define Addr_NoRestriction1 0x00497F7C
#define Addr_NoRestriction2 0x004984B4 
#define Addr_NoRestriction3 0x004986DE 
#define Addr_NoRestriction4 0x00498605 
#define Addr_NoRestriction5 0x00498551 
 
#define Addr_NoRoomFilter 0x00601BD7 
 
 
 
#define ADR_RADARGPS  0x0066AF50 
 
 
 
#define Addr_FakeKick 0x0065B8A9 
 
 
#define GMWARNING	0xC2390C
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
/////////////BYTES////////////////
 
BYTE GHOSTON[]  = {0xB9,0x25,0x00,0x00,0x00,0x90};
BYTE GHOSTOFF[] = {0x8B,0x88,0x80,0x0B,0x0E,0x00};
 
BYTE KICKON[] = {0xEB};
BYTE KICKOFF[] = {0x75};
 
BYTE NOPS1[] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90};
BYTE UAMMO1OFF[] = {0x89, 0x7E, 0x24};
BYTE UAMMO2OFF[] = {0x89, 0x46, 0x20};
BYTE UAMMO3OFF[] = {0x89, 0x46, 0x24};
 
 
BYTE SNOSPREADOFF       [] = {0xDC,0x0D,0x88,0x9D,0x9B,0x00}; 
 
BYTE vantage[] = {0x90, 0x90, 0x90, 0x90};
BYTE vantageoff[] = {0x8B, 0x54, 0x24, 0x04};
 
 
BYTE medicON[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
BYTE AMEDICOFF[] = {0x0F, 0x85, 0xA6, 0x00, 0x00, 0x00};
 
 
BYTE ammoON[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
BYTE AAMMOOFF[] = {0x0F, 0x85, 0xA2, 0x00, 0x00, 0x00};
 
 
BYTE repairon[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
BYTE repairoff[] = {0x0F,0x85,0xBA,0x00,0x00,0x00};
 
BYTE WTWOFF[] = {0xD8,0x4A,0x08};
 
BYTE STWOFF		[] = {0x8B,0x51,0x34};
 
 
BYTE INVISION[] = {0xEB,0x4D,0x00};
BYTE INVISIOFF[] = {0x8B,0x4D,0x00};
 
 
BYTE PRONEON[] = {0x90,0x90};
BYTE PRONEOFF[] = {0x74,0x0C};
 
 
BYTE HEADON[]={0xE9,0xB5,0x00,0x00,0x00,0x90};
BYTE HEADOFF[]={0x0F,0x85,0x21,0x01,0x00,0x00};
 
BYTE HEAD2OFF[]={0x8B,0x4C,0x24,0x04};
 
 
 
BYTE zero[] = {0x90, 0x90};
BYTE ZEROOFF[] = {0x74,0x43};
 
 
BYTE ANTIAFKOFF[] = {0xA1,0x38,0x5B,0xBD,0x00};
BYTE ANTIAFKON[] =  {0x90, 0x90,0x90, 0x90,0x90};
 
 
 
BYTE CARINVISABLEOFF	[] = {0x89,0x4E,0x0C};
 
BYTE MINEVEIWER1OFF	[] = {0x0F,0x85,0x21,0x02,0x00,0x00};
BYTE MINEVEIWER2OFF	[] = {0x75,0x6A};
BYTE MINEVEIWER1ON	[] = {0x90,0x90,0x90,0x90,0x90,0x90};
BYTE MINEVEIWER2ON	[] = {0x90,0x90};
 
BYTE OxygenON	[] = {0x90,0x90}; 
BYTE OxygenOFF	[] = {0x75, 0x2A};
 
BYTE FastasOFF	[] = {0x0F, 0xBF,0xAE,0x7A,0x01,0x00,0x00};
 
 
BYTE SUPERCAROFF[] = {0x75,0x33};
BYTE SUPERCARON[] = {0x90,0x90};
 
BYTE NORESTRICTIONON[] = {0x90,0x90};
BYTE NORESTRICTIONOFF[] = {0x74,0x48};
 
BYTE VehicleNFDOFF[] = {0x84,0x24,0x01};
 
BYTE BULLETSOFF		    [] = {0x0F,0xB7,0x44,0x24,0x1C}; 
 
 
BYTE  QuickDefuseOFF[] = {0x7D,0x0C};  
BYTE QuickPlantOFF[] = {0x7D,0x28};   
BYTE QuickDefuseON[] = {0xEB,0x3B};
BYTE QuickPlantON[] = {0xEB,0x4E};
 
 
BYTE CARDMGON[] = {0x85,0x24,0x01,0x00,0x00};
BYTE CARDMGOFF[] = {0x84,0x24,0x01,0x00,0x00};
 
BYTE VECJUMP1OFF[] = {0x74,0x14};
BYTE VECJUMP2OFF[] = {0x0F,0x85,0xCC,0x04,0x00,0x00};
 
 
 
BYTE ARTILLERYON1		[] = {0x90,0x90};
BYTE ARTILLERYON2		[] = {0x90,0x90};
BYTE ARTILLERYON3		[] = {0xEB,0x3D};
BYTE ARTILLERYON4		[] = {0xEB,0x3D};
BYTE ARTILLERYON5		[] = {0xEB,0x31};
BYTE ARTILLERYON6		[] = {0x90,0x90,0x90,0x90,0x90};
BYTE ARTILLERYON7		[] = {0xE9,0x8F,0x00,0x00,0x00};
 
 
 
BYTE ARTILLERYOFF1	        [] = {0x75,0x33};
BYTE ARTILLERYOFF2		[] = {0x75,0x0B};
BYTE ARTILLERYOFF3		[] = {0x75,0x3D};
BYTE ARTILLERYOFF4		[] = {0x7D,0x3D};
BYTE ARTILLERYOFF5		[] = {0x74,0x31};
BYTE ARTILLERYOFF6		[] = {0xE9,0x4A,0x02,0x00,0x00};
BYTE ARTILLERYOFF7		[] = {0x0F,0x8A,0x8E,0x00,0x00,0x00};
 
 
 
BYTE VNorestr1[] = {0xE9,0xBC,0x00,0x00,0x00,0x90};
BYTE VNorestr2[] = {0xEB,0x7F};
BYTE VNorestr3[] = {0xEB,0x6C};
BYTE VNorestr4[] = {0xE9,0x30,0x03,0x00,0x00,0x90};
BYTE VNorestr5[] = {0xE9,0xE4,0x03,0x00,0x00,0x90};
 
 
BYTE VNorestr1OFF[] = {0xE0F,0x85,0xBB,0x00,0x00,0x00};
BYTE VNorestr2OFF[] = {0x75,0x7F};
BYTE VNorestr3OFF[] = {0x75,0x6C};
BYTE VNorestr4OFF[] = {0x0F,0x85,0x2F,0x03,0x00,0x00};
BYTE VNorestr5OFF[] = {0x0F,0x85,0xE3,0x03,0x00,0x00};
 
 
BYTE RADAROFF           [] = {0x74,0x19}; 
BYTE RADARON [] =    {0xEB,0x19};
 

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