Addys and Bytes
No notes
Syntax:
C++
/////////POINTER/////////////// #define Playerpointer 0x00CD98C0 #define Serverpointer 0x00BE2A30 //////////////////XYZ/////////////// #define OFS_X 0x00000258 #define OFS_Z 0x0000025C #define OFS_Y 0x00000260 ///////////////OFFSEST////////// #define Stamina_OffSet 0x000028 #define NFD_Player_OffSet 0x00000320 #define OFFSET_PREM 0x37C #define OFFSET_PREM2 0x41C #define Dinars_Offset 0x00DF638 #define OFFSET_SLOT5 0x0000D1204 #define OFS_NORECOIL1 0x0000001C #define OFS_NORECOIL2 0x00000020 #define OFS_NORECOIL3 0x00000024 #define Weapons_1_OffSet 0x178 #define Weapons_2_OffSet 0x17A #define Weapons_3_OffSet 0xA80 #define Supermaster_Offset 0x00CBD54 #define Roommaster_Offset 0x00CC1A8 #define Level 0x000DF628 //////////ADR///////// #define ADR_SPEED 0x009B8EFC #define No_Spread 0x00B1844C #define No_SpreadInv 0x006990BA #define InvisibleSpr 0x0069218E #define ADR_NOWATER 0x00A3A0D8 #define NoBounds1 0x00B493B8 #define NoBounds2 0x00B493BC #define ExtraAmmoClip1 0x00B1842C #define ExtraAmmoClip2 0x00B1842D #define ADR_COMPBANDAGE 0x00B18412 #define StaminaUp5 0x00B18425 #define StaminaUp10 0x00B18424 #define ADR_SCOPE 0x00B183E4 #define No_Spawn_1 0x00B369B0 #define No_Spawn_2 0x00B97CBC #define No_Spawn_3 0x00B1841C #define ADR_TRIGGERBOT 0x00A3A070 #define SPEEDROLL 0x009D4E18 //--------- Remote Hacks Fuctions ---------- #define ADR_BASEPOINTER 0x00C375E0 #define STRUCTERSIZEOFPLAYER 0x00001A58 #define USERBASE 0x00CD990C #define ROOMSMAXPLAYERS 0x000CBD78 ///////////MEMORY//////// #define InvisiblePlayer 0x0069218E #define OPK_1 0x0068570C #define OPK_2 0x00685716 #define OPK_3 0x0068571C //#define ADR_ANTIAFK 0x00B18478 #define ADR_ANTIKICK 0x004BC72F #define Unl_Ammo_1 0x68E1D6 #define Unl_Ammo_2 0x68E1E7 #define Unl_Ammo_3 0x68E1ED #define Auto_Ammo 0x0069B347 #define Auto_Repair 0x0044FA73 #define Auto_Medic 0x0069B400 #define MINEVIEW1 0x0047E330 #define MINEVIEW2 0x0047E4EB #define ADR_ANTIAFK 0x00B18478 #define ADR_NODELAY 0x006A3564 #define WeaponShootAs 0x00697543 #define Svp_Addie1 0x006856FE #define STW 0x007018B0 #define WTW 0x006C20F7 #define Vehicle_Invisible 0x00454850 #define Fast_Ammo 0x00B183F0 #define Fast_Health 0x00B183F4 #define Fast_Repair 0x00B183F8 #define Fast_Flag 0x00B183FC #define ADR_HEADSHOT1 0x0047BC59 #define PRONE 0x006942B0 #define ESCALATOR1 0x006C3147 #define ESCALATOR2 0x006C3284 #define U_Oxygene 0x006955F0 #define GMWARNING 0x00A3CA1A // NEW #define Addr_Antimine 0x004B6115 #define SUPERCAR 0x0044FA2D #define ADR_NORESTRICTION 0x006A170C #define ADR_BULLET 0x00698FD2 #define ADR_QuickDefuse 0x006A03B7 #define ADR_QuickPlant 0x006A08E2 #define ADR_NODAMAGE 0x0044E678 #define Addr_NoRestriction1 0x00497F7C #define Addr_NoRestriction2 0x004984B4 #define Addr_NoRestriction3 0x004986DE #define Addr_NoRestriction4 0x00498605 #define Addr_NoRestriction5 0x00498551 #define Addr_NoRoomFilter 0x00601BD7 #define ADR_RADARGPS 0x0066AF50 #define Addr_FakeKick 0x0065B8A9 #define GMWARNING 0xC2390C /////////////BYTES//////////////// BYTE GHOSTON[] = {0xB9,0x25,0x00,0x00,0x00,0x90}; BYTE GHOSTOFF[] = {0x8B,0x88,0x80,0x0B,0x0E,0x00}; BYTE KICKON[] = {0xEB}; BYTE KICKOFF[] = {0x75}; BYTE NOPS1[] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90}; BYTE UAMMO1OFF[] = {0x89, 0x7E, 0x24}; BYTE UAMMO2OFF[] = {0x89, 0x46, 0x20}; BYTE UAMMO3OFF[] = {0x89, 0x46, 0x24}; BYTE SNOSPREADOFF [] = {0xDC,0x0D,0x88,0x9D,0x9B,0x00}; BYTE vantage[] = {0x90, 0x90, 0x90, 0x90}; BYTE vantageoff[] = {0x8B, 0x54, 0x24, 0x04}; BYTE medicON[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90}; BYTE AMEDICOFF[] = {0x0F, 0x85, 0xA6, 0x00, 0x00, 0x00}; BYTE ammoON[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90}; BYTE AAMMOOFF[] = {0x0F, 0x85, 0xA2, 0x00, 0x00, 0x00}; BYTE repairon[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90}; BYTE repairoff[] = {0x0F,0x85,0xBA,0x00,0x00,0x00}; BYTE WTWOFF[] = {0xD8,0x4A,0x08}; BYTE STWOFF [] = {0x8B,0x51,0x34}; BYTE INVISION[] = {0xEB,0x4D,0x00}; BYTE INVISIOFF[] = {0x8B,0x4D,0x00}; BYTE PRONEON[] = {0x90,0x90}; BYTE PRONEOFF[] = {0x74,0x0C}; BYTE HEADON[]={0xE9,0xB5,0x00,0x00,0x00,0x90}; BYTE HEADOFF[]={0x0F,0x85,0x21,0x01,0x00,0x00}; BYTE HEAD2OFF[]={0x8B,0x4C,0x24,0x04}; BYTE zero[] = {0x90, 0x90}; BYTE ZEROOFF[] = {0x74,0x43}; BYTE ANTIAFKOFF[] = {0xA1,0x38,0x5B,0xBD,0x00}; BYTE ANTIAFKON[] = {0x90, 0x90,0x90, 0x90,0x90}; BYTE CARINVISABLEOFF [] = {0x89,0x4E,0x0C}; BYTE MINEVEIWER1OFF [] = {0x0F,0x85,0x21,0x02,0x00,0x00}; BYTE MINEVEIWER2OFF [] = {0x75,0x6A}; BYTE MINEVEIWER1ON [] = {0x90,0x90,0x90,0x90,0x90,0x90}; BYTE MINEVEIWER2ON [] = {0x90,0x90}; BYTE OxygenON [] = {0x90,0x90}; BYTE OxygenOFF [] = {0x75, 0x2A}; BYTE FastasOFF [] = {0x0F, 0xBF,0xAE,0x7A,0x01,0x00,0x00}; BYTE SUPERCAROFF[] = {0x75,0x33}; BYTE SUPERCARON[] = {0x90,0x90}; BYTE NORESTRICTIONON[] = {0x90,0x90}; BYTE NORESTRICTIONOFF[] = {0x74,0x48}; BYTE VehicleNFDOFF[] = {0x84,0x24,0x01}; BYTE BULLETSOFF [] = {0x0F,0xB7,0x44,0x24,0x1C}; BYTE QuickDefuseOFF[] = {0x7D,0x0C}; BYTE QuickPlantOFF[] = {0x7D,0x28}; BYTE QuickDefuseON[] = {0xEB,0x3B}; BYTE QuickPlantON[] = {0xEB,0x4E}; BYTE CARDMGON[] = {0x85,0x24,0x01,0x00,0x00}; BYTE CARDMGOFF[] = {0x84,0x24,0x01,0x00,0x00}; BYTE VECJUMP1OFF[] = {0x74,0x14}; BYTE VECJUMP2OFF[] = {0x0F,0x85,0xCC,0x04,0x00,0x00}; BYTE ARTILLERYON1 [] = {0x90,0x90}; BYTE ARTILLERYON2 [] = {0x90,0x90}; BYTE ARTILLERYON3 [] = {0xEB,0x3D}; BYTE ARTILLERYON4 [] = {0xEB,0x3D}; BYTE ARTILLERYON5 [] = {0xEB,0x31}; BYTE ARTILLERYON6 [] = {0x90,0x90,0x90,0x90,0x90}; BYTE ARTILLERYON7 [] = {0xE9,0x8F,0x00,0x00,0x00}; BYTE ARTILLERYOFF1 [] = {0x75,0x33}; BYTE ARTILLERYOFF2 [] = {0x75,0x0B}; BYTE ARTILLERYOFF3 [] = {0x75,0x3D}; BYTE ARTILLERYOFF4 [] = {0x7D,0x3D}; BYTE ARTILLERYOFF5 [] = {0x74,0x31}; BYTE ARTILLERYOFF6 [] = {0xE9,0x4A,0x02,0x00,0x00}; BYTE ARTILLERYOFF7 [] = {0x0F,0x8A,0x8E,0x00,0x00,0x00}; BYTE VNorestr1[] = {0xE9,0xBC,0x00,0x00,0x00,0x90}; BYTE VNorestr2[] = {0xEB,0x7F}; BYTE VNorestr3[] = {0xEB,0x6C}; BYTE VNorestr4[] = {0xE9,0x30,0x03,0x00,0x00,0x90}; BYTE VNorestr5[] = {0xE9,0xE4,0x03,0x00,0x00,0x90}; BYTE VNorestr1OFF[] = {0xE0F,0x85,0xBB,0x00,0x00,0x00}; BYTE VNorestr2OFF[] = {0x75,0x7F}; BYTE VNorestr3OFF[] = {0x75,0x6C}; BYTE VNorestr4OFF[] = {0x0F,0x85,0x2F,0x03,0x00,0x00}; BYTE VNorestr5OFF[] = {0x0F,0x85,0xE3,0x03,0x00,0x00}; BYTE RADAROFF [] = {0x74,0x19}; BYTE RADARON [] = {0xEB,0x19};