shadowknights

by Jason on December 21st, 2009
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  1. if (spell_id == SPELL_HARM_TOUCH) { //harm touch //striat CUSTOMTEST
  2. if(GetLevel()< 30)
  3. value = GetLevel()*10+level;
  4. else if(GetLevel() >= 30 && GetLevel() < 51)
  5. value = GetLevel()*20+level;
  6. else if(GetLevel() >= 51 && GetLevel() < 61)
  7. value = GetLevel()*25+level;
  8. else if(GetLevel() >= 61 && GetLevel() < 65)
  9. value = GetLevel()*30+level;
  10. else if(GetLevel() >= 65 && GetLevel() < 70)
  11. value = GetLevel()*35+level;
  12. else
  13. value = GetLevel()*40+level;
  14. }
  15.  
  16. sint32 modifier = 100;
  17.  
  18. switch(GetAA(aaCustomHarmTouch)) {
  19. case 1:
  20. modifier += 0;
  21. break;
  22. case 2:
  23. modifier += 50;
  24. break;
  25. case 3:
  26. modifier += 50;
  27. break;
  28. case 4:
  29. modifier += 100;
  30. break;
  31. case 5:
  32. modifier += 100;
  33. break;
  34. case 6:
  35. modifier += 150;
  36. break;
  37. case 7:
  38. modifier += 150;
  39. break;
  40. case 8:
  41. modifier += 200;
  42. break;
  43. }
  44. }
  45. value=(value+modifier)/100;

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